duergar 5e monsters of the multiversesales compensation surveys

As a bonus action, you let out a cryat your enemies within 10 feet of you. The typical life span of a player character in the D&D multiverse is about a century, assuming the AARAKOCRA TRAITS character doesn't meet a violent end on an adven- ture. Wild.fire. Dungeons and Dragons Monsters of the Multiverse 5e. Starting at 3rd level, you can cast the create orfrom deep charcoal to shades of red and orange. Starting at 3rd level, choose one of the optionsbelow each time you take the Help action withthis trait:Hospitality. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. You have a fanged maw that you can use to ma ke unarmed strikes. In other places, tabaxi live asother folk do, not exhibiting the feline behavior theCat Lord intended. Thanks to your connection to the fey realm , you gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, Performance, or Persuasion. Creature Type. Once you cast either of these spellsout disturbing it. When you use this A firbolg's magic is an obscuring sort, which al- version of disguise self, you can seem up to 3 feetlowed their ancestors to pass through a forest with- shorter or taller. Starting at 5th level,lines marking their skin like cracks, either showing you can also cast the flame blade spell with thisglimmering gemlike veins or a dim, yellowish glow. Whenever you make a longPlane. You can see in dim light within 120 feet of you as if it were bright light and in darkness Duergar are dwarves whose ancestors were trans- as if it were dim light. We saw a preview of some of the races included before. Darkvision. A kobold's crycan express a range of emotion: anger, resolve,elation, fear, and more. Then theres a Blue Abishai. Monsters of the Multiverse will likely overhaul their existing traits, allowing for choosable ability score increases among other things. Monsters of the Multiverse collects 260 monstersall the ones from Volo's Guide to Monsters and Mordenkainen's Tome of Foes, as far as I can tell (ETA: Nopethe orc stat blocks from Volo's are omitted, probably because they're tied directly to the Forgotten Realms pantheon), plus the new dolphin delighterand collects them in one volume, with re. You are a Humanoid. Fueled by Underdark magic, those experiments left early duergar with psionic powers, which have been passed down to their descendants. attempt to push that target with your horns. You have advantage on sav-ous effects by the rituals that created them, each of ing throws you make to avoid or end the poisonedthese yuan-ti manifests their serpentine heritage condition on yourself. Creature Type. Fueled by Underdark magic, those experi- yourself with this trait, without requiring a material ments left early duergar with psionic powers, which component. You are Medium or Small. Water genasiyour walking speed on the ground or a floor. You choose the Tracing their ancestry to the genies of the Elemental size when you select this race. Creature Type. 3/day each: animal messenger, dominate beast.faerie fire, ARCHDRUID FAVORED SHAPES tree stride 1/day each: commune with nature (as an action), mass d8 Favored Shape cure wounds Air elemental 2 Earth elemental BONUS ACTIONS 3 Fire elemental 4 Giant crocodile Change Shape (2/Day). Intelligence, Wisdom, or Charisma is your spell- casting ability for it when you cast gust of wind with this trait (choose when you select this race).AASIMAR your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8Whether descended from a celestial being or in- + your proficiency bonus + your Charisma mod-fused with heavenly power, aasimar are mortals ifier) or become frightened of you until the endwho carry a spark of the Upper Planes within their of your next turn. You can use your natural armorAs a lizardfolk, you have the following racial traits. 8 Cattle 71 Elder Brain 120Centaur . 9 Elder Tempest 121Changeling . . 10 Aurochs .. .. 71 Elemental Myrmidon, Air .. .. 122Deep Gnome .. . . . 11 Deep Rothe . 71 Elemental Myrmidon, Earth .. 122Duergar . . 12 Ox 72 Elemental Myrmidon, Fire .. 123Eladrin 13 Stench Kow . .. 72 Elemental Myrmidon, Water.. 123Fairy .. 14 Cave Fisher .. .. 73 Fire Giant Dreadnought 124Firbolg. 15 Champion . 74 Firenewt Warlock of lmi x. 125Genasi, Air . . 16 Chitine . 75 Firenewt Warrior.125Genasi, Earth .. . 17 Choker .. .. 76 Flail Snail ..126Genasi, Fire . .. .. . 17 Choldrith . .. 77 Flind. ..127Genasi, Water 17 Clockwork Bronze Scout . 79 Fraz-Urb'luu . 129Githyanki . .. . . 18 Clockwork Iron Cobra 79 Froghemoth . 130Githzerai 19 Clockwork Oaken Bolter.. 80 Frost Giant Everlasting One .. 131Goblin .. 20 Clockwork Stone Defender 80 Frost Salamander .. 132Goliath .. .. 21 Cloud Giant Smiling One 81 Gauth . 133Harengon . . 22 Corpse Flower. . 82 Gazer . 134Hobgoblin . 23 Cranium Rat . . 83 Geryon . .. ..136Kenku . . 24 Cranium Rats, Swarm of. 83 Giant Strider 137Kobold .. . .. .. 25 Darkling.. .. 84 Giff.. . 138Lizard folk .. ..26 Darkling Elder.. 84 Girallon . .. 139Minotaur .. . .. . Hidden Step. FAIRY TRAITS As a fairy, you have the following racial traits. Melee Weapon Attack: +8 to hit, reach S ft,, one tar-Speed 30 ft ., fly SO ft . your proficiency bonus, and you regain all expended Creature Type. 5 A ghostly halo crowning your head CHAPTER 1 I FANTASTICAL RACES 6 Rainbows gleaming on your skinAASIMAR TRAITSAs an aasimar, you have the following racial traits. Starting at 3rd level, you can cast early duergar absorbed traces of it. Since most cult- under the effect of that confusion, the creature is immune to ists consider them too risky to summon- they can, Fo ment Confusion. The al lip doesn't requi re air, food ,that torments what remains of its mind. With roots in the as if it were dim light. Speed. While they're throws against spells.usually found in the Feywild, satyrs do wander toother planes of existence, most often to the Material Mirthful Leaps. Any reprod uct ion or u nau t ho rized use of the ma t e rial s co ntain ed h ere in o r ar t work co nta ined here in is prohi bi t ed w ithout the express wr itten permissionof Wizards of the Coast.Pr inte d in China. choice from the sorcerer spell list. Duergar - DND 5th Edition Upon itslike state. mans have in our world. Unlike a true lich's phylactery, the periapt ofmind trapping doesn't restore the alhoons to undeath if For a time, the study of such forbidden texts can they are destroyed. Each changeling decides how to use their and combat. There, driven partially by avarice and partially by a legendary resilience, they were captured and experimented on by Mind Flayers. CHAPTER 1 I FANTASTICAL RACES Darkvision. Creature Type. you have of the appropriate level. You can see in dim light within 60Neither bugs nor bears, bugbears are the hulking feet of you as if it were bright light and in darknesscousins of goblins and hobgoblins. You are Medium or Small. This one looks like hes having a great time. You can see a duergar with a magical flamethrower as well as a psionic weapon arm up there. The extra damage equals d6 Celestial Feature your proficiency bonus. But the Illithid tinkering left its mark on the Duergar. You a re Small. Speed. Magical darkness doesn't impede the abishai 's darkvision. You are Medium or Small. Draconic Cry. You have advantage on savingthrows you make to avoid or end the charmed condi-tion on yourself. You choose the size when you select this race. Adapted to the frigidand greens. There, they were captured and psionically "enhanced" by Mind Flayers. You discern colors in thatthemselves into serpent folk through ancient rituals. They were further altered when mind flayers and other Aberrations invaded and performed horrific experiments on them. Ability Score Increase. You discern colors in that of a genie, while others were born to non-genasi darkness only as shades of gray. Marketing Manager: Mars Garrett You are a Humanoid. You can't use this reaction if you're prone or your speed is 0. You know the blade ward power of the waves inside themselves.cantrip. Minotaurs on a Strength saving throw against a DC equal to 8often carve their horns to sharpen their edges, + your proficiency bonus+ your Strength modifier,etch symbols of power into them, or sheathe you push it up to 10 feet away from you.them in bronze to prevent them from shatteringduring battle. Check out how this page has evolved in the past. 1 hit point instead. Now it's time for you to venture forth and face these creatures yourself! You can see in dim light within 60feet of you as if it were bright light, and in darknessas if it were dim light. Starting at tions invaded and performed horrific experiments 5th level, you can also cast the invisibility spell on on them. Secrets protected Languages the languages it knew in lifein this manner range in scope from a demon lord'strue name to the hidden truths of the cosmic order. They can understand the meaning of your words, though you have no special ability to understand them in return. The road to lichdom offers an alternative way amethyst. You and the creature you help each gain a number of temporary hit points equal to ld6 plus your proficiency bonus.Passage. Your size is Medium. You are a Humanoid. You discern colors in thatthe encroachments of Fiends and other extrapla- darkness only as shades of gray.nar threats. tones, with bluish or ashen casts. A hag can have up to three iron tokens active atone time. You can use this trait a numberof times equal to your proficiency bonus, and you re-gain all expended uses when you finish a long rest. from their druid groves and shrines, unless there is a great threat to the natural order or to a nearby Staff. Svirfneblin Camouflage. You can see in dim light within 60feet of you as if it were bright light and in darknessas if it were dim light. Darkvision. Intelligence, Wisdom, or Charisma is your spell- casting ability for these spells when you cast them with this trait (choose when you select this race). In that time- one weapon or tool of your choice, selected from the less, silvery realm, githyanki honed their psionic Player's Handbook, as you momentarily project your powers and built a great city called Tu'narath. This extra distanceSATYR TRAITS costs movement as normal.As a satyr, you have the following racial traits. The abis hai casts darkness at a point withi n 120 feet of it , requiring no spel l components or Abishais stand outside the normal hierarchy of co nce ntrati o n. Wis do m is its spe ll cas tin g ability fo r thi s spel l.the Nine Hells, having their own chain of command Wh ile the spe ll persists, the abi shai ca n move the area of dark-and ultimately answering to Tiamat (and Asmodeus , ness up to 60 feet as a bonus act ion .when he chooses to use them). 5 CREATURE TYPE AARAKOCRA 6 Every creature in D&D, including each player char- A winged people who originated on the Elemental acter, has a special tag in the rules that identifies Plane of Air, aarakocra soar through the sky wher- the type of creature they are. The alhoon casts one of the following spel ls, re-quiring no material components and using Intelli gence as thespellcasting ability (spell save DC 16):At will: dancing lights, detect magic, detect thoughts, disguise self, mage hand, prestidigitation1/day each : dominate monster, globe ofinvulnerability, invisibility, modify memory, plane shift (self only), wall offorceREACTIONSNegate Spell (3/Day). It takes 5and overwhelming psychic agony. Speed. While charmed in thi s way, the target regard s the abishai as a Challenge 19 (22 ,000 XP) Proficiency Bonus +6 trusted friend to be heeded and protected . Your walking speed is 30 feet. You have advantage on savingthrows you make to avoid or e nd the cha rmed condi-tion on yourself. The alkilith can climb difficult surfaces, such as upsid e down on cei lings, without making an ability check . Kobolds' connection to dragonscan manifest in unpredictable ways in an individualkobold. D&D 5E - Full List of Monsters in Mordenkainen Presents Monsters of the action, you may choose the creature they turn into, abiding by the action's restrictions. You can also cast either of those spells using any spell slots you have of the appro- priate level. Summon Devil (1/Day). You can see in dim light within 60 canine teeth. They can easily tear a fully grownperson apart, but they love hunting the young, pre- STR DEX CON INT WIS CHAferring their flesh above all others. A CTION S Multiattack. Starting at 3rd level, you can castthe gust of wind spell with this trait. The amnizu targets one creatureavailable. Speed. You are a Humanoid. You choose the casting ability for these spells when you cast themsize when you s elect this race. Duergar warlords are now 'cunning, inspiring, and merciless' rather than 'cunning, inspiring, and cruel.' Size. While in a new form, the archdruid's stat block is replaced by th e stat block of that form, except the archdruid keeps its current hit points, its hit point maximum, this bonus action, its languages and abi lity to speak, and its Spellcasting action. You have resistance topsy- Size. Mordenkainen Presents Monsters of the Multiverse contains 33 races compiled from previous Dungeons & Dragons books. Damage Resistances cold; bludgeoning, piercing, and slashing Spel/casting. STR DEX CON INT WIS CHA15 (+2) 14 (+2) 17 (+3) 22 (+6) 23 (+6) 18 (+4) Lightning Strike. Hit: 12 (2d8 + 3) force damage. Melee Weapon Attack: +6 to hit, reach 5 ft ., one 8 Vrock feathers target. You are also terity (Stealth) check, you ca n make the check withconsidered a gnome for any prerequisite or effect advantage. New D&D book includes more than 30 playable races - Polygon Creature Type. Your walking speed is 30 feet.A subterranean folk, goblins can be found in every Darkvision. Size. Labyrinthine Recall. You are Small. Duergar are dwarves who were lured into the underdark by promises of perfection. Horns. CHAPTER l I FANTASTICAL RACES 29,. SEA ELF ELVES OF MANY REALMS Sea elves fell in love with the wild beauty of the Created by the god Corel Ion, the first elves were Fey ocean in the earliest days of the multiverse. Cat's Claws. The creature can im- ACTIONSpart only a shard of the knowledge that doomed it,but that piece is enough to wrack the recipient with Maddening Touch . The hag can'tin the Monster Manual), ruling them through brute make attacks while grappling a creature in this way.strength, insults, and superstition. Editor: Danni Button, Adam Harrison Creature Type. And as weve seen in a new preview from Wizards of the Coast, this psionic power is at the forefront. Sometimes called gray dwarves, the duergar's strange magical abilites are fueled by the mysterious Underdark, making these hardy creatures effective in dark, dangerous environments. Your walking speed is 30 feet. If you'd like to determine your character's height or weight randomly, consult Talons. Their Darkvision was reduced to 60 feet, Stone Camouflage was replaced with Svrifneblin Camouflage, which works anyway but only PB/long rest, and WotC added some innate spellcasting similar to the Svirfneblin Magic feat. Bell of Lost Souls℗ is a registered trademark of Flight. cantrip, and the hand is invisible when you cast the cantrip with this trait. The m ater ia ls des cr ib ed in this s tatemen t are p rotec te d un d er the co pyri ght laws o f the Un ite d St ates of America and a roun d th e worl d und e r internation a lintellectual p rope rty treati es. But over the last week, Wizards of the Coast have been previewing art from Monsters of the Multiverse, revealing some of the races and monsters youll see in the new book. 2021 Wizard s of the Coast LLC , PO Box 707, Re nto n, WA 98 0 57- 070 7, US A. Manufactu red by: Hasb ro SA, Ru e Em ile- Boechat 31, 280 0 Dele mon t. CH.Represente d by: Hasbro De Ent ree 240 7107 EE Amste rd am NL Has bro UK Ltd ., P.O. They seldom interact with folk away tacks. Channeling the beast within, entering a state they call shifting. An allip can accomplish this task by lurking in the study or workplace of a scholar. Through their potent psionic power, githzerai cast that spell with it again until you finish a longcarved a home for themselves amid the chaos. That chthonic realm is saturated with strange magical energy, and over generations, early duergar absorbed traces of it. All together, the monsters, nonplayer characters, Appendix, "Monster Lists," makes it easy for youand fantastical races herein provide a host of new to find the right stat blocks for your adventures.friends and foes to populate your D&D worlds. Most player characters ever they wander. might blow in a phantom wind or be made entirely of clouds or vapor. Powerful Build. Unless otherwise stated, the content of this page is licensed under. You have proficiency in the Athleticsskill, and you count as one size larger when deter-mining your carrying capacity and the weight youcan push , drag, or lift.

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duergar 5e monsters of the multiverse